About the Studio
We’re a tiny team who love game feel, systems design, and approachable chaos. We prototype fast, learn in public, and ship when it’s fun. Tools of choice: Unity C#, Godot GDScript, Unreal Blueprints/C++, and Roblox Studio/Lua.

Indie studio from New Zealand building mischievous 2D & 3D games in Unity, Godot, Unreal, and Roblox. We like juicy movement, playful systems, and getting weird with physics.
Arcade chaos meets casino vibes. Place bets while cheeky sea life jostles your chips. Built in Unity with physics-driven "betting disruptions" like crabs, schools of fish, and a fabulously grumpy pufferfish.
Top‑down physics toybox where every table object wants to mess with your plans. Built to stress‑test our input, UI, and performance patterns.
Cozy herding chaos with soft collisions, headbutts, and delightful boops. A playground for AI steering, signals, and clean scene trees.
A playful exploration prototype where the economy flips: the shinier the pebble, the less it’s worth. Systems first; vibes second; jokes everywhere.
One-week 2D Unity experiment about swaying a crowd.
Tiny game jam project about gathering acorns.
We’re a tiny team who love game feel, systems design, and approachable chaos. We prototype fast, learn in public, and ship when it’s fun. Tools of choice: Unity C#, Godot GDScript, Unreal Blueprints/C++, and Roblox Studio/Lua.