About the Studio
We’re a tiny team who love game feel, systems design, and approachable chaos. We prototype fast, learn in public, and ship when it’s fun. Tools of choice: Unity C#, Godot GDScript, Unreal Blueprints/C++, and Roblox Studio/Lua.
An indie studio from New Zealand building mischievous 2D & 3D games in Unity, Godot, Unreal, and Roblox.
We test on humans.
Underwater chaos meets roulette. Place bets while cheeky sea life jostles your chips. Built in Unity with physics-driven "betting disruptions" Beat the game for a hat based suprise.
One-week 2D Unity experiment about swaying a crowd.
Tiny game jam project about gathering acorns.
We’re a tiny team who love game feel, systems design, and approachable chaos. We prototype fast, learn in public, and ship when it’s fun. Tools of choice: Unity C#, Godot GDScript, Unreal Blueprints/C++, and Roblox Studio/Lua.