We are
Cracked Cartridge

Indie studio from New Zealand building mischievous 2D & 3D games in Unity, Godot, Unreal, and Roblox. We like juicy movement, playful systems, and getting weird with physics.

Ongoing

Featured: Under Pressure (WIP)

Arcade chaos meets casino vibes. Place bets while cheeky sea life jostles your chips. Built in Unity with physics-driven "betting disruptions" like crabs, schools of fish, and a fabulously grumpy pufferfish.

Under Pressure screenshot
Unity • PC

Chip Trick (Prototype)

Chip Trick

Top‑down physics toybox where every table object wants to mess with your plans. Built to stress‑test our input, UI, and performance patterns.

Godot • Mobile

Cattle Cascade

Cattle Cascade

Cozy herding chaos with soft collisions, headbutts, and delightful boops. A playground for AI steering, signals, and clean scene trees.

Unreal • PC

Shiny World

Shiny World

A playful exploration prototype where the economy flips: the shinier the pebble, the less it’s worth. Systems first; vibes second; jokes everywhere.

Game Jam

Acorn Hunt

Acorn Hunt

Tiny game jam project about gathering acorns.

About the Studio

We’re a tiny team who love game feel, systems design, and approachable chaos. We prototype fast, learn in public, and ship when it’s fun. Tools of choice: Unity C#, Godot GDScript, Unreal Blueprints/C++, and Roblox Studio/Lua.

Studio photo or logo